

They can also use their bonus action to make a crossbow attack if they use their action to make a one-handed melee attack. This means a Ranger who happens to find himself in melee range can still take advantage of their ranged weapon without disadvantage because they're too close. This feat is all you need for a light crossbow to be the only weapon you will ever need until a magic weapon is obtained.Crossbow Expert is another useful option, as it no longer imposes loading time on crossbow use and negates the required distance to take a shot. Better to wait until the tank engages that enemy before you do or heck steady aim before firing and dont move willingly ever. Why.cuz not having to disengage means you get to fire and use your bonus action to get advantage on the attack roll as long as you dont move. Ur gna need to use "steady aim" for a bonus action(as it is an optional rule) to get advantage and get a sneak attack when no one is in 5ft.but even then.ĭo know.dms that allow 3rd level rogues to use the steady aim from tcoe do know changes the power creep game completely for rogues.(example ur two weapon fighting is now hardly usable unless another party member is in combat with that same monster.īut personally i like handcrossbow alot better for the versatility as a damage die is not nowhere near a big deal as a sneak attack delivered and handcrossbow can bring into play my defender shortsword.īut the short answer is yes. To answer your question yes if you wish to use a light crossbow then yes in a power creep strategy Only one of them can have Sneak Attack damage applied to it, but more attacks provides a higher probability that the Sneak Attack damage will be applied each turn. It has been confirmed that Crossbow Expert allows the player to attack with regular Attack and bonus action with a hand crossbow from one hand. This may be even easier to accomplish with a multiclass to or from a class or subclass that provides a shield proficiency.

Next round, the Rogue could grab a rapier, shove with the shield (using Expertise in Athletics), and make an Attack with the rapier.
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The rogue could put away the hand crossbow after this first round with a free action. This way, the Rogue is extra-prepared to take less damage / no damage from everything Dexterity-related (gets better with magical shields), ups their Armor Class, and gains an Attack and Bonus Attack with a hand crossbow at melee range without affecting their surprise attack. I like Human-variant Rogues to start with Moderately-armored (+2 DEX in total at character creation) adding Shield Master at Level 4 and Crossbow Expert at Level 8. Rogues already get extra feats compared to most other classes (with the exception of Fighter). The nice things about Rogues is that it is pretty-easy to start with a high Dex and not care about any other ability scores. Please instead reply in the ongoing threads rather than making new ones.įeel free to add to the community resource folder and the resource list. Limit Direct Response Posts - New posts that could reasonably serve as a reply to a different post that is in the top 40 of “Hot” may be removed by the moderators at their discretion. Official sources, homebrew images, and new information/product photos are the exception. No low-effort/OC/image posts outside megathreads - Image posts showing table set ups/minis/dice bags/character drawings/maps and other "OC"-type material are to be limited to the weekly AutoModerator thread. No unrelated fundraising - No links to fundraising pages unless they're specifically related to D&D or roleplaying projects (such as Kickstarters or Indiegogo campaigns).
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